Lighting – Baked Lightmaps


Want to create amazing lighting in Godot? Learn how to effectively light static scenes and geometry with Baked Lighting- also known as Lightmapping. Presented by expert game-developer Alan Thorn from See the fundamental concepts of lighting and illumination- including Indirect Illumination- as you create a scene from scratch. Here, we explore Baked Lightmaps and Environment Node types. Suitable for Beginners and Intermediate users

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