Course: Game Design Documents
The Game Design Document expresses the core vision of a game. It may sound boring, but it really isn’t it. It details rules, world, characters, and other important stuff that developers must know. In larger studios, the GDD is written by Game Designers, Level Designers, or other Creative Leaders. In a really small team, the GDD is made by input from everybody. This course explores, step by step, how to create detailed and effective GDDs easily.
This course is presented by Alan Thorn, game-development expert and author, and Evy Benita Kvinlaug, illustrator and entrepreneur. Together, they examine the major stages of GDD creation by building a sample GDD from concept to completion. In the process, they detail: How to develop your ideas. How to translate your ideas into words, images and graphics that are easy to understand. How to write persuasively for your target audience. And also how to quickly identify different types of critical information.
The course is divided into three major sections. The first explores fundamental concepts that every designer needs to build any GDD successfully. The second demonstrates how to create a beautiful and effective One-Page GDD for a mobile game. And the third details advanced tips and techniques for making more extended GDDs that includes RPGs, RTS games, and multiplayer experiences.
Our Game Design Document course has been lovingly designed and crafted for Beginner and Intermediate students. In 3.5 hours you’ll study three sections, each focussing on a unique aspect of GDDs. By the end of the course, you’ll be able to create fit-for-purpose GDDs for your own game ideas.
About Your Instructors
Alan Thorn is a Co-Founder of BeIndie.Biz and is its main gamedev instructor. He’s a game-development generalist with a passion for free and open-source software, especially Blender, Godot and Inkscape. Alan has worked on 33 games over the past 20 years using many different tools. He’s written 30 books and presented 30 video courses on gamedev, covering lots of subjects. This includes: Unity, Blender, GIMP, Unreal, Godot, GameMaker, C# Programming, animation and tons more. Basically, he loves making games and teaching the process! Alan is currently the Head of Games for the BAFTA-winning National Film and Television school, London. He leads their innovation-focussed post-graduate course in Games Design and Development. Alan also founded indie-studio Wax Lyrical Games in 2010, which developed the award-winning and best-selling adventure game Baron Wittard: Nemesis of Ragnarok. Alan enjoys sunshine, philosophy, good humour, mathematics and being indie! His personal site is: https://www.alanthorngames.com
Evy Benita is a Co-Founder of BeIndie.Biz and is its main art instructor. She’s a creative-generalist with a contagious passion for enamel pins, merchandising, animation and super-charged coffee! Evy founded the EvyB merchandise company where she designs and sells enamel pins, clothing products, stickers, and other fun home-made collectibles. Evy has launched many hugely successful Kickstarter projects, and worked as an artist for the gaming and entertainment industries for 3 years- using Blender, Inkscape, Photoshop, Procreate, and many more excellent tools! Be sure to check out her in-depth tutorials right here, at BeIndie.Biz. Evy created the App Game Raytale, and the cutesy-platformer Sprinkle Palooza. She loves animals, wildlife, plushies, candies and creating heartwarming artworks. Her personal site and artist blog is available at: https://www.evybenita.com